Growing zone for oklahoma

Farmin Life

Do you have leftover seeds from your spring planting? In an Oklahoma vegetable garden, fall is often a better and longer season than spring. Days grow shorter, and nights are cooler giving plants a respite from the heat.

< OKLAHOMA OUTSIDE | September 2016 | Dee Nash

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Depending upon where you live in Oklahoma, you may need to start your fall vegetable garden in late summer. I always consult Oklahoma State University’s fall gardening guide before I plant (http://osufacts.okstate.edu/docushare/dsweb/Get/Document-1114/HLA-6009web.pdf). This PDF file gives tips along with planting times. To get a copy, simply search the title online. You can also sometimes pick up these fact sheets at your local nursery.

There are two stages to the fall vegetable garden: those warm weather veggies you plant and harvest before frost, and those you grow for cooler days in October and November.

In September, start thinking about the cool-weather crops to grow either before our average first freeze date of November 5—although it can be early in October—or afterward with row covers and cold frames. Row covers protect plants when temperatures fall into the low 20s.

My favorite plants for the fall vegetable garden are ones I find more troublesome in spring. Spinach, which bolts at the slightest provocation, is a great fall crop. With cover, you can even harvest throughout winter. If you’re going to overwinter your crops outside, get them going before days grow too short. Once the sun shines less than six to eight hours, plants hold themselves in stasis until warmth and sunlight return. However, you can still harvest throughout the winter months. I like to grow lettuces, radishes, kale—another super hardy crop—Swiss chard, mustard greens, turnips, broccoli raab—which I find easier to grow than traditional broccoli—onions, leeks, garlic and carrots. Last year, I also overwintered parsnips in my cold frames with limited success harvesting small ones in spring.

According to OSU, lettuce seeds or plants should be planted between August 1 and 15, but I’ve noticed it’s often too hot this early for germination. So, I start lettuce, spinach and other leafy greens indoors under lights in August. Once the weather is cooler at the end of August, I transplant them outside. You can also buy transplants from local nurseries and box stores.

With leafy greens, especially lettuce, optimally, you want daytime temperatures in the 60s. Another great way to make lettuce think it’s growing in a cooler climate is to plant it in the shade of another plant or grow it beneath shade cloth. Use a thick mulch of shredded leaves as your outdoor planting medium. Leaves retain moisture helping seeds germinate and keeping soil cooler. This fools lettuce into thinking it’s fall, and by the time plants are larger, fall has arrived.

Even if you didn’t start seeds in August, September is a good time to get things going. You will probably need low row tunnels or a cold frame to see your plants through to the finish line. There’s still time to grow leafy greens, carrots, turnips, and members of the allium family. Onions and garlic will overwinter for harvest next spring—June for garlic. Fall is a great time to grow. Imagine how great those greens will taste in November, December and January.

Let’s get growing.

Oklahoma Planting Zones – USDA Map Of Oklahoma Growing Zones


Click on the image above to see a larger version.

Understanding the Oklahoma USDA Planting Map

While there are many factors that determine how well plants do, in particular parts of the country, the USDA has been issuing a plant hardiness map since 1960 that has come to play a major factor in this determination. The planting map divides the country into hardiness zones based on average extreme winter low temperature data collected over a period. The Oklahoma planting map is featured above and you can click on it to enlarge it and locate your growing zone.

The state is divided into zones according to 10-degree increments. Oklahoma includes zones 6a, 6b, 7a, 7b and a small pocket of 8a in the southeastern part of the state. Knowing which zone you reside in is useful information for both novice and experienced gardeners.

Although the plant hardiness information presented in the new 2012 USDA map is not foolproof, it does offer gardeners a great resource. It is important to keep in mind that other factors also influence the success rate of certain plants in a particular area. These factors include, but are not limited too, humidity, winter sun, wind and microclimates that create warmer pockets. However, it is always wise to stick to plants that are labeled “safe” for your particular zone and use the Oklahoma plant map as your guide.

You may be looking for Marble Zone. For other uses of the term, see Marble Garden (disambiguation).

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Sonic the Hedgehog 3
Marble Garden Zone

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Use Sonic’s Spin Dash attack to crash through marble barriers and propel Sonic up steep hills as he explores this ancient city.
— Instruction manual

Marble Garden Zone (マーブルガーデン Māburugāden, lit. “Marble Garden”) is the third Zone of Sonic the Hedgehog 3 (or Sonic the Hedgehog 3 & Knuckles).

Story

After being shot into the air at the end of the previous Zone, the player falls into the Marble Garden Zone. Throughout the second Act, Dr. Robotnik appears trying to slow the player down with his vehicle that he will battle them with at the end of the Zone. After defeating Robotnik, Tails will airlift Sonic to the next Zone (if playing as Tails alone, he will simply fly there). Knuckles will simply run into the next Zone.

Description

Act 1 of Marble Garden will find Sonic traversing the hill tops and zeniths of the Zone, with many tracks and sloping hills throughout. In this Zone, the sinking pools from Oil Ocean Zone in Sonic the Hedgehog 2 return, albeit much smaller and filled with some kind of mud or tar. Other hazards include large spike-balls that swing around in circles and stone walls that smash into the ground.

Act 2 sees Sonic travel deeper into the ruins and groves of Marble Garden Zone. Here, the stage makes greater use of its obstacles and features, from trackball switches to using pulleys up steep slopes to journey forward. Throughout the level, the terrain will shift, and will provide access to further locations (in the late part of the Zone, this feature eventually becomes a death trap if players are not careful).

The mini-boss at the end of Act 1 uses a pair of drills to attack the player, both directly and by drilling into the ceiling causing debris to rain down on the player’s head. This is reminiscent of Dr. Robotnik’s own vehicle from Mystic Cave Zone in Sonic the Hedgehog 2.

The most useful shield for this stage is the Thunder Shield, as its Double Jump helps with crossing the mud/tar pits and jumping between floating platforms. The Flame Shield’s Mid-Air Dash is good for breaking through cracked pillars. The Aqua Shield is quite rare, but its Bound Jump can be used to bounce across a tar/mud pit in a pinch.

Giant Ring locations

Act 1

  • At the start of the Act, the player should take the higher path and keep going up until a wall with a Spiker and two monitors. They must then Spin Dash through the wall and into the Ring.
  • As Sonic, a Lightning Shield (found by Ring #1) or a Flame Shield will be required to reach this Giant Ring. After the first Ring, the player must jump onto the third vertically moving platform and then onto the spinning platform if it will help, then use the shield to get onto a platform to the left of these moving platforms and into the Ring room. Tails and Knuckles can simply lift themselves up there.
  • With a Lightning Shield, right after Ring #2, the player must double-jump onto a rotating platform with the Lightning Shield then jump onto a 1-UP platform and Spin Dash into the monitor and into the Ring room.
  • The player should carry on to the right from the previous Giant Ring. At the spinning top, they must double jump up to the ramp and climb it. The spinning top also works, but the Lightning Shield is more convenient. After that, the player must continue onward until the Speed Shoes monitor, Spin Dash into it, and the Ring room will then be found.
  • The player must head to the right to the pillar which makes the character spin around. They must travel forward until a spinning top is reached, then use it to go up until a ceiling is reached. From there, they can jump into the room with the Giant Ring.
  • To reach the next Giant Ring, the player must kill the playable character if the right path on the spin pillar was taken. If the left path was taken, they should take the normal route until the rotating platform. A Ring room can be found to the left of this platform.
  • If any of the previous Rings have been obtained, the player must kill the playable character. They should let the momentum guide them downwards at the start this time, continuing until a spinning top by a Bubbles and Spring is reached. The player must then jump over the top and into the mud. To the left is the Ring room.
  • The player should carry on from the previous Ring until a large black vertical room is reached, then go to the bottom right until they come across another spin pillar and take the left path. They must continue until they reach a red spring, then use it to get to a spinning platform before going to the right, where they will find the Ring.

Act 2

  • This one is only accessible with Tails. The player must fly up at the first two signs, land when tired, then fly up the ramps. They should continue upward on until a spin pillar is reached. The player can then go left to find a Giant Ring.
  • The player should carry on from Ring #1 (going through both fake walls) until a 1-Up room is reached, then Spin Dash through the wall (and the 1-Up if it is needed) and carry on until the spinning top. They must then hop on it until a cave is reached, go to the right through all spiked crushers, and the Ring room will be reached. If the player did not take Ring #1, they must take the lowest path possible.
  • This one can only be accessed with Tails. After the first checkpoint in the sky, there will be a spin pillar. The player must go to the right on it to reach another, where the right path must be taken again. After the Mantis, they should have Tails fly up (taking Sonic if playing with both Sonic and Tails) until a crumbling platform is reached, then go left to reach a Giant Ring.

Bosses

Main article: Tunnelbot

The sub-boss of this Zone is a Tunnelbot, and the player confronts it at the end of Act 1. It is one of the easiest sub-bosses in the game. Just like Drill Eggman II from Sonic the Hedgehog 2, the machine burrows into the ceiling (causing debris to fall down) and returns to the ground, giving the player an opportunity to damage it. While playing as Knuckles, there is a rotating platform that the player can stand on to compensate for Knuckles’ lower jump height. A Shield can protect Sonic, Tails, and/or Knuckles from the stalagmites that fall from the ceiling as they will bounce off the shield and cause no damage.

Main article: Doctor Robotnik’s Jet Drill Pod

The boss of this level is Doctor Robotnik’s Jet Drill Pod, which is fought in an aerial battle over the grassy plains of the Zone, or in a tunnel when playing as Knuckles in Sonic 3 & Knuckles.

This boss fight is actually the last of a trio of encounters with the Jet Drill: the first encounter causes a ramp leading up to a shortcut through a breakable pillar to collapse, while the second encounter causes the ground to rise, forcing the player to race through to avoid getting crushed against the ceiling. Knuckles has a somewhat more difficult version of this section;his path contains crushing traps, walls that must be opened by Spin Dashing against blue wheels, and Reliefs, all of which are found throughout other parts of the Zone when playing as Sonic or Tails.

In other media

Sonic the Comic

Main article: Marble Garden Zone (Sonic the Comic)

Archie Comics

Main articles: Marble Garden Zone (Archie) and Marble Garden (Archie)

Trivia

  • When playing as Sonic and Tails, Sonic can stay to the very left of the boss arena while the second player defeats the boss using Tails. When this is done in the standalone Sonic the Hedgehog 3, it locks up the game.
  • This is the only Zone in Sonic the Hedgehog 3 that does not feature water. Instead, there are mud/tar pits which are far more lethal;sinking all the way to the bottom causes the player to instantly die.
  • Marble Garden Zone holds the game’s largest amount of Giant Rings, with eight Rings to be found in Act 1 alone. A good player can obtain all seven Chaos Emeralds in one Act by exploring this Zone. However, in order to explore every corner of the Zone, it is necessary to lose a couple of lives.
  • When playing as Knuckles in Sonic 3 & Knuckles, it is possible to take the route normally reserved for Sonic and/or Tails in Act 2 (without using Debug Mode). This can be accomplished by staying on the moving blue platform shortly before the fork in the road and using it to climb on the indestructible portion of the wall to the left of the Relief (the Badniks and destructible wall portions should be destroyed first). By attacking the Relief from the wall and re-attaching to the wall after each hit, Knuckles can defeat the Relief and access the other route. An interesting side-effect of this is that Knuckles gets to face off against Sonic’s version of the Jet Drill boss at the end of the Act and is assisted by Tails (who can be controlled by the second player as when playing as Sonic). This is the only way to play as Tails and Knuckles at the same time. After defeating the boss, Tails will airlift Knuckles into Carnival Night Zone and he will start from his normal location.
  • Marble Garden is the largest Zone in the game.
  • The floating blue disks appear in the classic portion of Sky Sanctuary in Sonic Generations.
  • A remix of Marble Garden Zone Act 1’s music is also unlockable in Sonic Generations.
  • The spinning blue wheels that activate rising platforms once spin-dashed return in Sonic the Hedgehog 4: Episode 2. They appear in Sylvania Castle Zone, opening other routes in the Zone.
  • The first Act contains the most Rings of any Act in Sonic the Hedgehog 3, with 636 in total. A Lightning Shield will prove useful if the player wishes to gain as many of these Rings as possible.
  • Entering the Act 2 boss area as Hyper Sonic causes the game to glitch; instead of Tails airlifting Sonic to fight the boss, Sonic simply dies. Entering his Hyper state while fighting the same boss also glitches somewhat; the large sparkles around Hyper Sonic glitch, but Tails will still catch Sonic if he falls.
  • This is the only Zone in Sonic the Hedgehog 3 to have its musics composer confirmed.

Music

Name Artist(s) Version Length Music Track
Marble Garden Zone (Act 1) Miyoko Takaoka Sonic the Hedgehog 3 & Knuckles 2:09
Sonic & Knuckles Collection “FM Synthesizer” 2:02
“General MIDI” 0:58
Marble Garden Zone (Act 2) Miyoko Takaoka Sonic the Hedgehog 3 & Knuckles 2:08
Sonic & Knuckles Collection “FM Synthesizer” 2:03
“General MIDI” 0:59
Characters Sonic (Super Sonic, Hyper Sonic) | Tails (Super Tails) | Knuckles (Super Knuckles, Hyper Knuckles) | Dr. Robotnik | Mecha Sonic (Mecha Sonic’s Super State) | Animals (Flicky (Flicky’s Super State), Pocky, Pecky, Cucky, Ricky, Rocky)
Badniks Batbot | Blaster | Blastoid (Carnival Night Zone) | Blastoid (Hydrocity Zone) | Bloominator | Bubbles | Bugernaut | Butterdroid | Catakiller, Jr. | Chainspike | Clamer | Cluckoid | Corkey | Dragonfly | EggRobo | Fireworm | Flybot767 | Hyudoro | Iwamodoki | Jawz | Madmole | Mantis | Mega Chopper | Monkey Dude | Mushmeanie | Orbinaut | Penguinator | Pointdexter | RhinoBot | Ribot | Rock’n | Sandworm | Skorp | Snale Blaster | Spikebonker | Spiker | Star Pointer | Technosqueek | Toxomister | Turbo Spiker
Zones Sonic 3 Angel Island Zone | Hydrocity Zone | Marble Garden Zone | Carnival Night Zone | IceCap Zone | Launch Base Zone | Special Stages | Bonus Stages
Sonic & Knuckles Mushroom Hill Zone | Flying Battery Zone | Sandopolis Zone | Lava Reef Zone | Hidden Palace Zone | Sky Sanctuary Zone | Death Egg Zone | The Doomsday Zone | Special Stages | Bonus Stages
Competition Azure Lake Zone | Balloon Park Zone | Chrome Gadget Zone | Desert Palace Zone | Endless Mine Zone
Bosses Sub-bosses Doctor Robotnik’s Flame Craft | Doctor Robotnik’s Whirlpool Machine | Tunnelbot | Self D-Struct Machine | Iceball | Swing’m Spikez | Hei Hou | Gapsule | Barrier Eggman | Guardian | Heat Arms | Egg Mobile-H | Flying Eggman | Red Eye | Death Ball
Zone bosses Doctor Robotnik’s Flame Craft | Doctor Robotnik’s Waterspout and Depth Charge Machine | Doctor Robotnik’s Jet Drill Pod | Doctor Robotnik’s Energy Ship | Doctor Robotnik’s Freeze-O-Matic | Ball Shooter | Beam Rocket | Big Arm | Jet Mobile | Hang Mobile | Egg Golem | Hot Mobile | Knuckles | Mecha Sonic | Mecha Sonic’s Super State | Great Eggman Robo | The Doomsday Zone
Moves/Techniques Bound Jump | Double Jump | Fireball Spin Dash | Glide | Gliding Knuckles Attack | Hyper Flash | Insta-Shield | Propeller Flying | Spin Jump | Spin Dash | Spin Attack | Wall Climb
Items Air Bubble | Balloon | Banana | Bomb | Booster | Bumper | Bumper wall | Cannon | Capsule | Change | Chaos Emerald | Cloud | Continue | Fan | Jump Stand | Monitor (Water Shield, Flame Shield, Invincibility, Lightning Shield, Super Ring, Super Shoes, Extra Life, S, Eggman) | Movable box | Mushroom | Pulley | Ring | Signpost | Self-Propelled Bomb | Slow-Down Shoes | Snowboard | Sphere | Spikes | Spring | Spinning Top | Star Post (Star Circle) | Super Emerald | Switch | Transport | Vine | Zip Line
Other Angel Island | Barrel | Blue Knuckles | Conveyor Belt | Corkscrew loop | Crusher | Debug Mode | Fireball Cannon | Flipper | Flywheel | Freeze | Giant spear | Goal | Gravity Control Switch | Gumball | High-speed elevator | High-speed warp tube | Icicle | Iron ball | Jewel Radar | Perfect Bonus | Platform-raising Wheel | Pole Elevator | Relief | Reverse | Ring Shooter | Rock Drill | Seesaw | Shuttle loop | Slot machine | Snowblower | Sonic & Knuckles • Sonic the Hedgehog 3 | Strange Relief | Time Attack | Tornado | Warp Point | Winding Tunnel | Wonderman

See also

Marble (disambiguation)

Characters Sonic (Super Sonic, Hyper Sonic) | Tails (Super Tails) | Knuckles (Super Knuckles, Hyper Knuckles) | Dr. Robotnik | Mecha Sonic (Mecha Sonic’s Super State) | Animals (Flicky (Flicky’s Super State), Pocky, Pecky, Cucky, Ricky, Rocky)
Badniks Batbot | Blaster | Blastoid (Carnival Night Zone) | Blastoid (Hydrocity Zone) | Bloominator | Bubbles | Bugernaut | Butterdroid | Catakiller, Jr. | Chainspike | Clamer | Cluckoid | Corkey | Dragonfly | EggRobo | Fireworm | Flybot767 | Hyudoro | Iwamodoki | Jawz | Madmole | Mantis | Mega Chopper | Monkey Dude | Mushmeanie | Orbinaut | Penguinator | Pointdexter | RhinoBot | Ribot | Rock’n | Sandworm | Skorp | Snale Blaster | Spikebonker | Spiker | Star Pointer | Technosqueek | Toxomister | Turbo Spiker
Zones Sonic 3 Angel Island Zone | Hydrocity Zone | Marble Garden Zone | Carnival Night Zone | IceCap Zone | Launch Base Zone | Special Stages | Bonus Stages
Sonic & Knuckles Mushroom Hill Zone | Flying Battery Zone | Sandopolis Zone | Lava Reef Zone | Hidden Palace Zone | Sky Sanctuary Zone | Death Egg Zone | The Doomsday Zone | Special Stages | Bonus Stages
Competition Azure Lake Zone | Balloon Park Zone | Chrome Gadget Zone | Desert Palace Zone | Endless Mine Zone
Bosses Sub-bosses Doctor Robotnik’s Flame Craft | Doctor Robotnik’s Whirlpool Machine | Tunnelbot | Self D-Struct Machine | Iceball | Swing’m Spikez | Hei Hou | Gapsule | Barrier Eggman | Guardian | Heat Arms | Egg Mobile-H | Flying Eggman | Red Eye | Death Ball
Zone bosses Doctor Robotnik’s Flame Craft | Doctor Robotnik’s Waterspout and Depth Charge Machine | Doctor Robotnik’s Jet Drill Pod | Doctor Robotnik’s Energy Ship | Doctor Robotnik’s Freeze-O-Matic | Ball Shooter | Beam Rocket | Big Arm | Jet Mobile | Hang Mobile | Egg Golem | Hot Mobile | Knuckles | Mecha Sonic | Mecha Sonic’s Super State | Great Eggman Robo | The Doomsday Zone
Moves/Techniques Bound Jump | Double Jump | Fireball Spin Dash | Glide | Gliding Knuckles Attack | Hyper Flash | Insta-Shield | Propeller Flying | Spin Jump | Spin Dash | Spin Attack | Wall Climb
Items Air Bubble | Balloon | Banana | Bomb | Booster | Bumper | Bumper wall | Cannon | Capsule | Change | Chaos Emerald | Cloud | Continue | Fan | Jump Stand | Monitor (Water Shield, Flame Shield, Invincibility, Lightning Shield, Super Ring, Super Shoes, Extra Life, S, Eggman) | Movable box | Mushroom | Pulley | Ring | Signpost | Self-Propelled Bomb | Slow-Down Shoes | Snowboard | Sphere | Spikes | Spring | Spinning Top | Star Post (Star Circle) | Super Emerald | Switch | Transport | Vine | Zip Line
Other Angel Island | Barrel | Blue Knuckles | Conveyor Belt | Corkscrew loop | Crusher | Debug Mode | Fireball Cannon | Flipper | Flywheel | Freeze | Giant spear | Goal | Gravity Control Switch | Gumball | High-speed elevator | High-speed warp tube | Icicle | Iron ball | Jewel Radar | Perfect Bonus | Platform-raising Wheel | Pole Elevator | Relief | Reverse | Ring Shooter | Rock Drill | Seesaw | Shuttle loop | Slot machine | Snowblower | Sonic & Knuckles • Sonic the Hedgehog 3 | Strange Relief | Time Attack | Tornado | Warp Point | Winding Tunnel | Wonderman

For higher-res maps with amazing detailed analysis, I recommend Zone 0.

The following level maps were all created from ROMs of the game concerned by “Stealth” for the now-defunct website ssrg.emulationzone.org. As they are no longer easily available elsewhere online I felt it would be worthwhile putting them online myself.

Note that these maps do not include anything more than the “hard” level structure: things like springs, collapsible scenery, badniks, rings and floating or moving platforms are completely missing. This makes using these maps to plan your route more difficult than it could be. Note also that since the level appearance can change when you e.g. go inside the tree in Angel Island 1, these different images are sometimes found off to the side somewhere where they can look pretty silly. You may have to mentally reconstruct the images yourself.

Sonic The Hedgehog 2

  • Emerald Hill Zone: Act 1 / Act 2
  • Chemical Plant Zone: Act 1 / Act 2
  • Aquatic Ruin Zone: Act 1 / Act 2
  • Casino Night Zone: Act 1 / Act 2
  • Hill Top Zone: Act 1 / Act 2
  • Mystic Cave Zone: Act 1 / Act 2
  • Oil Ocean Zone: Act 1 / Act 2
  • Metropolis Zone: Act 1 / Act 2 / Act 3
  • Sky Chase Zone: no map. It’s not like there IS anything to map on this level anyway.
  • Wing Fortress Zone: Act 1 – this map is by WKSchraff unlike the rest of the maps, which are by Stealth. It is also FULL SIZE instead of zoomed out. If anybody wants to provide similar maps for the rest of the levels then please do
  • Death Egg Zone: Act 1

Sonic The Hedgehog 3

  • Angel Island Zone: Act 1 / Act 2
  • Hydrocity Zone: Act 1 / Act 2
  • Marble Garden Zone: Act 1 / Act 2
  • Carnival Night Zone: Act 1 / Act 2
  • Ice Cap Zone: Act 1 / Act 2
  • Launch Base Zone: Act 1 / Act 2

Sonic & Knuckles

  • Mushroom Hill Zone: Act 1 / Act 2
  • Flying Battery Zone: Act 1 / Act 2
  • Sandopolis Zone: Act 1 / Act 2
  • Lava Reef Zone: Act 1 / Act 2 / Act 2 part 2
  • Hidden Palace Zone: Act 1
  • Sky Sanctuary Zone: Act 1 / Act 2
  • Death Egg Zone: Act 1 / Act 2

Oklahoma Time

What time is it in Oklahoma Time Zone / Current time

What time zone is Oklahoma in?

Oklahoma is in the Central Time Zone in the United States of America (USA). US Central Standard Time ( CST ) is 6 hours behind Greenwich Mean Time ( GMT-6 ). One town (Kenton, OK) is on Mountain Time.

Current Oklahoma Time

Current time now in Time Zone: America Chicago (USA Central Time)

Towns and Cities in Oklahoma on Central Time

Towns and Cities in Oklahoma on Mountain Time

Kenton, OK At the base of Black Mesa Kenton in the Oklahoma Panhandle is the only town in Oklahoma on Mountain Standard Time

Current Kenton, Oklahoma Time (Mountain Time)

Current time now in Time Zone: America Denver (USA Mountain Time)

Does Oklahoma observe Daylight Saving Time?

Like most states in the USA, Daylight-Saving Time ( DST ) is observed in Oklahoma Time , where the time is shifted forward by 1 hour to Central Daylight Time ( CDT ); which is 5 hours behind Greenwich Mean Time ( GMT-5 ).

After the Summer months the time in Oklahoma is shifted back by 1 hour to US Central Standard Time (CST) or (GMT-6)

Current daylight saving dates for USA

USA & Canada clocks are now on:

STANDARD TIME

  • Standard Time began: Sunday 3 November 2019 02:00 local time. Clocks went back one hour.
  • Standard Time ends: Sunday 8 March 2020 02:00 local time. Clocks go forward one hour.

USA and Canada past and future DST schedules here

Daylight Saving 2019

TIMEBIE

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Germany Time → Oklahoma, USA Time

Oklahoma, USA Time → Germany Time

Oklahoma Time and Germany Time Calculator

• Germany Time Offset: UTC/GMT +1
• Oklahoma, USA Time Offset: UTC/GMT -6
” Oklahoma, USA Time Conversions

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” Germany Time Conversions

  • Germany Time ↔ Greenwich Mean Time
  • Germany Time ↔ Eastern Standard Time
  • Germany Time ↔ Central Standard Time
  • Germany Time ↔ Mountain Standard Time
  • Germany Time ↔ Pacific Standard Time
  • Germany Time ↔ Eastern European Time
  • Germany Time ↔ Central European Time
  • Germany Time ↔ Western European Time
  • Germany Time ↔ India Time
  • Germany Time ↔ Philippines Time
  • Germany Time ↔ Malaysia Time
  • Germany Time ↔ Singapore Time
  • Germany Time ↔ Australian Eastern Daylight Time
  • Germany Time ↔ Australian Central Daylight Time
  • Germany Time ↔ Australian Western Standard Time
  • Germany Time ↔ New Zealand Time
  • Germany Time ↔ Brazil Daylight Time
  • Germany Time ↔ London Time
  • Germany Time ↔ France Time
  • Oklahoma Time ↔ Germany Time
  • Germany Time ↔ Moscow Time
  • Germany Time ↔ New York Time
  • Germany Time ↔ Washington DC Time
  • Germany Time ↔ Toronto Time
  • Germany Time ↔ Chicago Time
  • Germany Time ↔ Houston Time
  • Germany Time ↔ Mexico City Time
  • Germany Time ↔ Calgary Time
  • Germany Time ↔ Los Angeles Time
  • Germany Time ↔ San Francisco Time
  • Germany Time ↔ Vancouver Time
  • Germany Time ↔ Sao Paulo Time
  • Germany Time ↔ Argentina Time
  • Germany Time ↔ Colombia Time
  • Germany Time ↔ Spain Time
  • Germany Time ↔ Italy Time
  • Germany Time ↔ Sweden Time
  • Germany Time ↔ Netherlands Time
  • Germany Time ↔ Greece Time
  • Germany Time ↔ Turkey Time
  • Germany Time ↔ Brisbane Time
  • Germany Time ↔ Sydney Time
  • Germany Time ↔ Melbourne Time
  • Germany Time ↔ Adelaide Time
  • Germany Time ↔ Perth Time
  • Germany Time ↔ Dubai Time
  • Germany Time ↔ Hong Kong Time
  • Germany Time ↔ Japan Time
  • Germany Time ↔ Jakarta Time
  • Germany Time ↔ China Time
  • Germany Time ↔ South Africa Time
  • Germany Time ↔ Nigeria Time
  • Germany Time ↔ Egypt Time

A tomato (left) and Black Seeded Simpson lettuce growing in the potager (kitchen garden.)

On my stats page, I’ve noticed I’m getting a lot of searches for which vegetables grow best in Oklahoma. First let me say, growing anything in Oklahoma is a dare. You never know if spring will suddenly end, and 108F weather will linger for days; or, whether a hail storm or a tornado will foul things up. Oh, and God bless the freakin’ deer, raccoons, rabbits and squirrels. What they don’t eat, they dig up and tear apart.

Whew! Now, with those caveats, the following are my best picks for the easiest vegetables to grow in Oklahoma.

  • Lettuce. Get it in early enough (plant seeds outdoors at the end of February), and you will have success. Spinach isn’t always so accommodating. Lettuce grows very well in containers, so if you have even a small balcony, you can also have fresh salads. The leaf, bibb and romaine types are the easiest in that order. Black Seeded Simpson is a classic.
  • Kale and Chard. Plant seeds the same time as lettuce. One word: easy.

    Red chard is beautiful, tasty and really good for you.

  • Green or Spring onions. Plant onion sets (those little bulbs you see at the nursery) at the same time you plant your lettuce. Again, simple and easy.
  • Snow peas and peas with edible pods. Both of these types of peas are easily grown in Oklahoma. Shelling peas are a bit harder because our spring can suddenly quit before the pods are fully filled out.
  • Most herbs love containers, so they are another good deck or balcony choice. I usually buy one or two basil plants to get a head start and then plant seeds. There are many, different types of basil. Get the one you want for the type of cooking you like. I’m especially fond of Genovese and Thai basil, but I grow many others. All are good. Parsley, both curly and flat, is easy. So are the many thymes. The only one I’ve ever had trouble with is fuzzy thyme. It wouldn’t grow for me. Sage is easily grown and is perennial. I found oregano to be invasive in my garden, so I would only grow it in a container. All the mints are bad boys who want to take over, so again, use containers. I especially like spearmint and chocolate mint. Rosemary is a tender perennial here. Sometimes it overwinters and sometimes not. It is lovely in roasted chicken. So is sage.

    Culinary sage is pretty in the garden.

  • Summer squash. What would summer in Oklahoma be without summer squash sauteed, wok fried, or fried like my Grandma Nita used to do? Our family loves zucchini, yellow crookneck and straight neck and spaghetti squash. I’m trying a couple of other varieties this year too. We’ll see how they perform in my sunny potager. Just remember to pick them small. No one likes baseball-bat-sized zucchini.
  • Tomatoes. Set out plants well after the last frost date (approx. April 20). If you’re an inexperienced gardener, stick with those which have symbols for built-in disease resistance. This will often be listed on the tag as a group of letters. You’ll just save yourself a lot of time and agony. Heirlooms do taste wonderful, but so does almost any homegrown tomato compared to that in the store. I find heirlooms are often harder to grow with the exception of Cherokee Purple and Arkansas Traveler. They generally perform well here. My other picks are: Super Fantastic, Park’s Whopper, Rutgers (often listed as an heirloom, but it was developed at Rutgers University, so I don’t know), Beefsteak and Supersteak for my slicers; Roma and Roma II are okay for a paste tomato; Celebrity is early, but not a fave of mine. For cherry tomatoes, Supersweet 100, Sungold (the best yellow ever; wish I could find it), Yellow Pear, Chocolate Cherry and Sweet Million. Cherry tomatoes are generally easy and adapt well to container gardening.
  • Beans, especially green beans are oh-so-easy. The easiest for me are the bush beans like Contender and the regular Blue Lake. I found the improved Blue Lakes had less vigor. I don’t know why. Sometimes you can’t improve on a good thing.
  • Melons like cantaloupe, honeydew and watermelon are simple fruits to grow in our heat. Their blooms are also beloved by pollinators. Our favorite cantaloupe is Ambrosia. I like Moon and Stars watermelon, but I’m trying a couple of other varieties this year.
  • Pumpkins and other winter squash are pretty simple to grow too. They require a long warm season to develop, so read the package to make sure you get your squash planted at just the right moment. You don’t want the pumpkins to ripen before Halloween.
  • Potatoes, most any kind do well if you plant them by St. Patrick’s Day, easy to remember because he’s one of the patron saints of Ireland. I like new, red potatoes so that’s the type I grow. I always eat them before they get to full size. I must have something with my green beans.

    Potatoes and asparagus. No, you’re not supposed to grow them together. Long story.

  • Okra, a relative of hibiscus, which adores our weather, needs its space, but it is also easy to grow. Just remember to pick it daily once it starts forming pods. Large pods are tough customers no one wants to eat.
  • Corn is wonderful if you can keep it from the raccoons. I especially love the variety Bodacious.
  • Strawberries. Takes about three years before you get a decent berry crop. You’re supposed to pinch off the blossoms the first summer, and yes, I know it’s hard, but your berries will produce better in the following year.

That’s all I can think of for now. This year, try growing some of your own veggies, you’ll be amazed at the taste. Just start with a small raised garden. I saw a couple of kits at Lowe’s this week. Put down some black landscape cloth, buy decent soil, and plant a few seeds or plants. Then, just water and wait. You’ll thank me in a month or two. Oh, and be sure to plant a few flowers for the pollinators. The flowers are pretty and lure them in next to your veggies.

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Panhandle crop production offers challenges to Oklahoma producers

Limited moisture conditions are just a fact of life for farmers in the Oklahoma Panhandle. Success requires adapting, adjusting and sometimes accepting that water resources will not be adequate to meet yield goals for a particular year.

“With 16 to 18 inches of average rainfall, we have to stretch moisture as far as we can to make a crop,” says Bob Dietrick, grain sorghum and wheat farmer from Tyrone, Okla.

Dietrick shared some of the practices he follows to get the most out of his limited resources during the recent No-till Oklahoma Conference in Norman.

A grain sorghum, wheat and fallow rotation offers the best option for his operation. “It has to be profitable,” he said. “If it’s not, it’s not worth doing.”

He adjusts to conditions. “I tend to plant grain sorghum for a lower population. It’s an adaptable plant, so 60,000 to 65,000 heads per acre is optimum for us. I like to plant thin and let sorghum flex to conditions.”

Tillering makes up for the lower seeding rate.

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Starting clean is also an advantage. “A weed will use as much water as a crop plant,” he said. Weed control starts following wheat harvest. “We keep the wheat clean and spray after harvest.”

He prefers to use as little tillage as possible but does not rule out tillage as needed. “Tumble windmill grass is the one thing that keeps me from being 100 percent no-till,” he said. “I may plow with sweeps twice prior to planting wheat, late June or July and again in September. I don’t like tillage but sometimes I’m forced into it.”

Reasons to till

Farmers can find several reasons to till soil, Dietrick said. “They can till to cover up last year’s errors. They can till to increase water infiltration or to improve water storage capacity. They also may till to reduce soil bulk density and to roughen up soil to reduce erosion.” Controlling resistant weeds, smoothing soil for ease of planting, and preparing an adequate plant environment are other reasons for tillage.

But tillage also may bring compaction and “roots that run vertical instead of horizontal,” Dietrick said. “Residue management is a key. That’s why I moved to strip till. That also helps me with time management at planting.

He maintains as much crop residue on the soil as possible to hold moisture and improve soil quality. “I like to have two crops of residue on the soil at all times,” he said. “The last two years, I have grown nothing for residue.”

He’s added weights to his planter to put more down pressure on the unit to cut through residue. “Taller stubble can be difficult.”

Strip till creates a slight berm. He runs a mold knife about 8 inches deep and puts in about 80 pounds of nitrogen.

“I want to apply nitrogen on the conservative side,” he said. “Economics is a factor.”

He also recommends farmers participate in a Master Marketer program offered by the Texas AgriLife Cooperative Extension Service. One advantage, he said, is that growers learn to be more aware of production costs and efficiency.

“We need to be better marketers. Marketing a crop is as important as growing a crop. Everything we do, we figure out through economics.”

Historically, Oklahoma agriculture has meant cattle and wheat to most people — and rightfully so. They’re the second largest beef cattle producing state in the nation and the fourth largest producer of wheat.

But Oklahoma agriculture in the 21st century is much more than beef and wheat. Crops and livestock that were once relatively small in terms of production have grown dramatically in recent years. For example, poultry and swine, respectively, are their second and third largest agricultural industries and Oklahoma is now one of the top states in their production.

From the arid High Plains of the panhandle to the forests of southeastern Oklahoma, there aren’t many North American crops not grown in the state. Fields of wheat and corn are next-door neighbors to vineyards and organically grown specialty crops. And while many people continue to view Oklahoma as one of the Plains States, they have over 6 million acres of commercial timber production, which contributes over $2.6 billion to their economy each year.

Agriculture has changed to meet demand and the realities of modern economics but farmers markets and marketing cooperatives still let consumers meet the farmers who grow their food face-to-face. The future of agriculture will require a new vision as they face evolving technologies and demands. The role agriculture plays is ever changing in the areas of production and environmental demands. The Oklahoma Department of Agriculture, Food and Forestry is excited about these challenges and is addressing them with zeal and enthusiasm.

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